Runic Knowledge #2 — Leviathan
Updated: Feb 17
The Leviathan is a unique relic weapon, designed by resident genius Mr. Smith for use in the Pathfinder: Age of Ashes Adventure Path where he is a player. The weapon should be provided as one that grows with the player. It can be granted it's own runes per the Relics Runes system, and is designed to become powerful and legendary as it's wielder increases in her own power.
For more rules on Relics, see the Archive of Nethys post: Relics - Rules - Archives of Nethys: Pathfinder 2nd Edition Database (aonprd.com) GIFTS
Potency 1 Evocation | Magical — Minor
Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus.
Shifting Transmutation | Magical — Minor
With a moment of manipulation, you can shift this weapon into a different weapon with a similar form.
Activate Interact; Effect The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapon’s runes and any precious material it’s made of apply to the weapon’s new shape. Any property runes that can’t apply to the new form are suppressed until the item takes a shape to which they can apply.
Striking 1 Evocation | Magical — Minor
Striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one.
Potency 2 Evocation | Magical — Major
Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +2 item bonus. This effect does not stack with other Gifts.
Striking 2 Evocation | Magical — Major
Striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to three instead of one. This effect does not stack with other Gifts.
Vorpal Evocation | Magical — Grand
Activate envision (death, incapacitation); Frequency You roll a natural 20 on a Strike with the weapon, critically succeed, and deal slashing damage. The target must have a head; Effect The target must succeed at a class DC Fortitude save or be decapitated. This kills any creature except ones that don’t require a head to live. For creatures with multiple heads, this usually kills the creature only if you sever its last head.
(HOMEBREW INTERPRETATION: The rule of cool persuaded me here, in that I allowed the wielder of this bastard sword to treat this weapon as one or two hands for the purposes of shifting to other one- or two-handed weapons. This may be overpowered or otherwise not catering to a GM's interpretation of the rules, but so far it has been a lot of fun!) This content was created for use in our Pathfinder: Age of Ashes Adventure Path playthrough. Find us on Sunday nights at 8:30PM EST (Twitch.tv/pennyforatale)